In 2025, gaming has evolved far beyond the 8-bit graphics of the 1980s. Technological advancements have brought us immersive worlds, complex storytelling, and cutting-edge graphics. Yet, one glaring issue remains: the persistent inaccessibility of games for disabled gamers. Companies like BioWare, EA Games, and even platforms like Steam have failed to adequately address the needs of disabled players, leaving many feeling like second-class citizens in a medium they love.
The Problem with Modern Gaming Accessibility
Disabled gamers face significant barriers when trying to enjoy the same gaming experiences as others. While some progress has been made in areas like subtitles or customizable controls, other essential accessibility features are glaringly absent. For example, BioWare and EA Games—developers behind beloved franchises like Dragon Age and Mass Effect—still lack options to reduce motion effects, disable loading spinners, or turn off beeping and distressing sound elements. Additionally, flashing visuals, which can be disorienting or even dangerous for players with epilepsy or vestibular disorders, remain prevalent.
These issues aren’t minor inconveniences; they’re exclusionary. For someone with a vestibular disorder, a simple loading spinner can cause nausea, dizziness, or even vomiting. I experienced this firsthand while playing Dragon Age. The constant spinning elements made me so ill that I could barely continue, robbing me of the enjoyment of an otherwise fantastic game.
To make matters worse, many game companies make it nearly impossible to contact support to address these issues. Disabled players often find themselves navigating labyrinthine support systems or receiving generic, unhelpful responses. This lack of direct and effective communication further alienates players who are already struggling to access basic features.
Accessibility Isn’t a Luxury—It’s a Right
Rather than merely including warnings about potential issues for players with epilepsy or other sensitivities, game companies have a duty to implement proactive solutions. In today’s world, where technology offers unparalleled flexibility, it’s inexcusable that these features are still absent. A simple option to turn off loading spinners or reduce motion effects should be standard, not an afterthought.
Even Steam, the leading platform for PC gaming, fails in this regard. Despite its extensive library and customizable interface, it does not allow users to disable loading spinners in the UI. Why should disabled gamers be forced to endure discomfort just to enjoy their favorite hobby?
The Impact of Exclusion
For disabled gamers, these accessibility oversights are more than just technical issues; they send a clear message: “You don’t matter.” Gaming is a form of entertainment, community, and even therapy for many people. Yet, by neglecting accessibility, companies deny disabled players the chance to fully engage and enjoy these experiences.
When we’re told that our needs are too niche or that accessibility isn’t a priority, it’s dehumanizing. Are disabled people not worth consideration? Do our hobbies not matter? The exclusionary nature of the gaming industry’s current practices perpetuates feelings of alienation and frustration.
The Path Forward
The solution is clear: game companies must prioritize accessibility at every stage of development. This includes:
- Reduced Motion Settings: Options to minimize or eliminate motion effects and loading spinners.
- Sound Customization: The ability to disable beeping, high-pitched sounds, or other distressing audio elements.
- Flashing Element Control: An option to turn off or modify flashing visuals to prevent triggering seizures or discomfort.
- Universal Accessibility Standards: Industry-wide guidelines to ensure accessibility features are consistent across platforms and titles.
- Accessible Support Systems: Streamlined and responsive support channels to address accessibility concerns quickly and effectively.
Implementing these changes isn’t just about compliance or corporate responsibility; it’s about fostering inclusivity and recognizing the diverse needs of all players. Gaming is for everyone, and it’s time the industry reflected that truth.
Conclusion
Disabled gamers deserve to enjoy the worlds, stories, and adventures that gaming offers without risking their health or enduring discomfort. The industry has the tools and resources to make this happen—all it needs is the will to act. It’s no longer acceptable to treat accessibility as an optional extra. The message to developers and platforms is simple: disabled gamers are not second-class citizens, and it’s time to treat them with the respect and consideration they deserve.